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CA Curious

“Hard at first, messy in the middle, and gorgeous at the end.”

October 24, 2019

The Greek philosopher Heraclitus stated, “The only thing that is constant is change.” Lately, I find myself thinking a lot about this concept, along with human behavior and resilience.

My department and I are usually perceived as being easy-going when it comes to change. After all, it is the defining norm in the technology world.

Back in a 2017 CA Curious blog post, I referenced how, as a learning community that embraces innovation, change and disruption are coded into our institutional DNA. I closed that post comparing the Information Services department to the saying “Like a duck on the pond. On the surface, everything looks calm, but beneath the water, those little feet are churning a mile a minute.”

Well, that analogy still holds. But truth be told, this duck’s feet are getting tired.

We all know that change can be difficult. This is especially true with technological change. Our comfort levels are demolished. New systems must be learned. Not knowing what you don’t know can be paralyzing. Add to that that we are all expected to carry-on as usual—teachers still have to be prepared for classes, students have to get their work done, and staff has to keep everything running as normal as possible—and it feels even more daunting.

Since change is a constant in the technology world—our operating system, if you will—I would like to think that others see the IS department as a continual pillar of strength. A place where one can go for safety, to find reassurances that we have the answers and that everything will turn out okay. I like to think of us as community cheerleaders – at the ready to keep everyone’s spirits high when they are getting tired.

A romanticized view, I’m sure!

Admittedly, the onboarding of our new student information and learning management system has made this year challenging. Even in the best circumstances, it is a lengthy and tiring process – one that garners a long sigh when looking back. Given the monumental nature of the task, a school tends to think long and hard before ever taking it on.

And, this is the second time CA has made this change in five short years. That’s no small feat!

Behaviorists and those that study organizational change management refer to change fatigue or overload as a sign that change saturation has been reached. This simply means that the pace of change within a system and what a person endures, as a result, is more significant than what the system/person can handle.

According to the Project Management Institute, when saturation occurs, the 4Cs—competence, comfort, confidence, and control—are disrupted.

Sound familiar?  It does to me.

While change is the IS norm, this year has made me realize that my department is not immune to change fatigue. We’ve felt it alongside everyone else. Challenges of the Blackbaud implementation, compounded by the temporary loss of our offices in the administration building (working out of boxes is no fun), have pushed us closer than ever to that saturation point.

And, while I remain committed to that romantic ideal that I set forth for my department, the reality is that IS relies on you, our community, just as much you depend on us—as collaborators, as pioneers, as cheerleaders, as early adopters. We need your help to get us to the finish line.

Our community is resilient. I have always known this to be true, but this year is the first time that I have relied on our community to be a true pillar of strength and support. And I could not be more impressed and grateful.

The collective approach to the adoption of Blackbaud this year has been amazing. From pre-implementation meetings where the vibe could be described as guarded optimism to different constituencies pushing to implement various features sooner rather than later—the collaborative nature of the community has never been more evident. Across the board, colleagues, parents, and students have supported each other, sharing ideas, and taking ownership of various aspects of the implementation.

IS has been supported in so many ways this year that I am overwhelmed at times and incredibly proud to be a part of this special community. I could not ask for more and can’t wait to share how lucky I am with my counterparts.

Motivational speaker, Robin Sharma says that “Change is hard at first, messy in the middle, and gorgeous at the end.” The hard part is done. The messy is clearing up a little more each day. And, the gorgeous is soon to be unveiled.

Seeing the beauty of integrating our systems is closer to fruition—thanks to the help of the community.

Thank you.

Written by Karen McKenzie, Director of Technology & Innovation

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Partners in Innovation

August 13, 2019

Innovation has no sense of time. Inspiration springs forth without concern for the calendar. So, how do we respond to those innovative opportunities that arise in the middle of the academic year—opportunities to foster new initiatives, explore fresh ideas, and implement cutting-edge technologies?

Enter CA’s Parent Teacher Administration Alliance (PTAA).

The PTAA Grants Program helps to seed innovation by supporting small projects, equipment, and activities that enrich and enhance student interests within and beyond the classroom. This past academic year alone, the PTAA provided more than $23,000 in grants for eight student and faculty initiatives.

Middle School math teacher Leslie Williams received funding to purchase a larger capacity and finer-detailed Ultimaker 3D printer that can print in dual color. The new printer, which is available to all Middle School students and faculty is part of a larger effort to ensure that every Middle School student is well-versed in Computer Aided Design (CAD). This past year, the printer was utilized by seventh-grade math students for their Change the World engineering challenge, in addition to other projects.

To learn and teach critical life-saving skills, a grant sought by Parker Perkins (’20) and Upper School science and math teacher Delia Follet will enable the CA Search and Rescue Team to fully establish their presence on campus through the purchase of key equipment and materials.

Helping to interweave art into projects across campus, Upper School art teacher Caycee Lee secured funding to construct and outfit a mobile art cart to support and augment humanities projects.

A farsighted PTAA grant will provide a clear vision for CA Athletics for years to come. Working in conjunction with Athletics Administrative Assistant Rebecca Watkins to identify needs, the Communications Department received funding for new lenses and camera equipment that will be on long-term loan to the Athletics Department.

THIS PAST ACADEMIC YEAR ALONE, THE PTAA PROVIDED MORE THAN $23,000 IN GRANTS FOR EIGHT STUDENT AND FACULTY INITIATIVES.

Last March, many parents and students attended Duke University Professor Wilkie Wilson’s talk, “Healthy Brain: Understanding the Effects of Alcohol, Vaping, and Drugs on the Teen Brain.” The presentation, made possible with funding provided to Upper School Learning Specialist Laura Werner, was so impactful that several students consulted with Dr. Wilson for their capstone senior projects or other research they were pursuing.

How do you take a hands-on approach to diving into microscopic subjects? PTAA funding will allow Upper School biology teacher Marissa Scoville’s students to explore DNA and protein molecules through cutting-edge physical models that will allow for abstract ideas to be more accessible, thereby enriching and enhancing the learning experience.

Students explore DNAHow do you take a hands-on approach to diving into microscopic subjects? PTAA funding will allow Upper School biology teacher Marissa Scoville’s students to explore DNA and protein molecules through cutting-edge physical models that will allow for abstract ideas to be more accessible, thereby enriching and enhancing the learning experience.

Eleventh-grade English students will have their voices heard, thanks to the purchase of audio production equipment to explore podcasting in the classroom. The process of recording audio, both personally and through interviews, is an ideal blend of the humanities and technology, invoking expressive storytelling and analytical expression as an alternative to traditional essay writing. According to grantee Jamie Roszel, the format promotes the creative synthesis of ideas and provokes civil discourse and discussion, while also giving students more agency over their educational outcomes.

Starting this summer, members of CA’s U.S. Association of Young Physicists’ Tournament (USAYPT) team, Will Aarons (’20), Cameron Fisher (’19), Paul Ibrahim (’21), Aidan Sher (’20), and Abraham Weinstein (’19), and other Upper School physics students will reach for the stars through a new computer-guided telescope. Under the guidance of science teachers Matt Greenwolfe and Charlotte Kelly, and internal substitute Dick Mentock, they’ll use the telescope to collect data for USAYPT astronomy problems, produce spectacular astronomical photographs for the classrooms, and observe the heavens with a clarity and precision of which CA’s 20-year-old existing telescope was incapable.

Written by Mandy Dailey, Director of Communications

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Computer Science Week at CA

December 6, 2018

It’s Computer Science Week at CA! The week is held every year in honor of Admiral Grace Murray Hopper, whose birthday is December 9. Hopper is known for creating one of the first compilers that converted english into machine code, among other things.

This year, the computer science department and the Upper School WISE club (Women in Science and Engineering) are hosting a week full of fun experiences that focus on the four aspects of computational thinking: decomposition, pattern recognition, abstraction, and algorithm design. Both decomposition (the breaking down of a problem into smaller manageable parts) and abstraction (identifying and extracting relevant information to assist in solving a problem) aid in pattern recognition and identifying trends. When used together, these skills lay the foundation for creating an algorithm design or plan of attack for solving or working through a problem.

All week, the library has been abuzz with various opportunities for the Cary Academy community to have fun and explore these concepts. Activities range from brain teasing origami to virtual and augmented reality experiences.

Virtual reality returned this year with different experiences for each day of the week. Users have shot a bow and arrow, helped R2-D2 fix the Millennium Falcon, avoided spaceship fire, or sliced fruit with a Samurai sword. A fan favorite will be chosen for Friday’s experience.

This year also saw the addition of more items and games, including a Microsoft HoloLens Scavenger Hunt in the library. Librarian Brian Pugsley placed holograms all around the first floor of the library for scavengers to discover. Participants who find the most by the end of the week will win a Merge AR Cube, an augmented reality toy that allows you to hold holograms in your hand.

Another new activity this year is a traditional 1000-piece jigsaw puzzle featuring Georges Seurat’s painting A Sunday Afternoon on the Island of La Grande Jatte (1884–1886). Famous for his innovative methods and techniques, Seurat used logical abstraction and mathematical precision to construct his paintings. He, along with artist Paul Signac, is credited for inventing a painting technique called pointillism, which relies on the viewer’s eye and brain to blur and blend many small dots together into a fuller range of tones that create an image. Pointillism led the way for image rendering and is the foundation for how computer screens work.

WISE strives to promote and support women in science and engineering while creating a collaborative and social academic environment for all. To that end, the week will culminate with a WISE-sponsored event for all Middle School students this Saturday in the Discovery Studio. Students will have the opportunity to participate in a variety of STEM-related activities outside of the classroom, including working with liquid nitrogen alongside an NC State engineering professor, learning statistics from jellyfish, computational thinking games, and virtual reality.

Computer science and the principles of computational thinking are in everything that we do. During Computer Science Week, we strive to provide all types of activities showcasing this fact, many of which do not involve a computer at all. This year, one of the biggest hits with the community has been a hanging balancing puzzle game called Suspend. Another fan favorite, back from last year, is Mindbender Origami.

Personally, Computer Science Week is my department’s favorite week of the year. We’re sad to see it come to an end, but have already started thinking about what next year will bring.

Written by Karen McKenzie, Director of Innovation & Technology

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Like Ducks on a Pond

October 5, 2017

Over the last several weeks, the campus has been alive with the buzz of excitement and enthusiasm for the year ahead. Yet just before it had a chance to sink in, we’re already at the mid-trimester mark. This is a time that is meant for us to stop for a moment, reflect on the past few weeks, adjust, and carry on. It feels like only yesterday that the dust settled from the moving of copiers, the requests to reset forgotten passwords has died down, and the number of replacement styli has dropped back down to normal.

By this time of the year everyone is usually settled in. New students are mastering the art of using their tablets and faculty are figuring out how to use the newly acquired hardware or software that was requested. Major technology or EdTech projects were completed over the summer and preliminary plans for next year are starting to take shape. A typical cycle for most, except technology and innovation are not typical. The only constant in my world is that things are constantly changing and projects can take place at any time in the year.

New Phone System Coming
Major changes we can plan for, like the installation of a new Voice Over Internet Protocol (VoIP) phone system will be completed this fall. Some changes are welcomed with open arms like the replacement of all the copiers on campus for teacher and student use. Small changes happen all the time but may go unnoticed like the new software that is running the digital displays in the upper school and admissions. These are just a few of the changes that have been happening around campus and there is more to come!

One of the greatest things about being at Cary Academy is that a community dedicated to discovery, innovation, collaboration, excellence understands that change and disruption are inherent to discovery and innovation. At times we take calculated risks when we need to wait and see if the results end in our favor. Projects like new devices for faculty and staff will shape what we look for in new devices for our students. Providing 3D printers and maker carts in the Design Lab aide middle school classes in creating a Maker Space of their own. The utilization of a new EdTech platform will allow teachers to discover new applications and provides CA with impact testing to determine if the software is making an impact on teaching and learning. What is exciting is that we are already seeing some of the effects from these projects.
 “The Next Big Thing”
With change happening all the time, it can be tough to keep up with the pace of technology. There are so many innovative technologies that are being marketed as “the next big thing” or as something that “will revolutionize how we do things”. There is none bigger than virtual and augmented reality. It is easy to see the potential impact these systems will make in the educational community. The integration of virtual and augmented reality in the classroom with Google Cardboard and other systems is not new. However, systems like the HTC Vive have created fully immersive experiences that are like no other. The exciting part is that these types of technologies are just in their infancy.

We see the potential as well and have brought virtual reality to CA. (Shh…please don’t tell the students yet, the adults are having too much fun!) To better understand how these system’s affect teaching and learning, Cary Academy has developed collaborative partnerships with those in the industry and academia to study the effects of metacognition and computational thinking using virtual reality. Additionally, we are working on opportunities within the Computer Science and Arts departments for students to develop and create virtual reality content. The possibilities with VR are endless and we are just at the beginning! Each day is bringing something new and exciting.

So in reality, while others are getting settled into their year the Information Services team are as the saying goes…“Like a duck on the pond. On the surface everything looks calm but beneath the water those little feet are churning a mile a minute”.

Written by Karen McKenzie, Director of Innovation & Technology

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